# Platforms The following is godot-python's current state of support for various platforms and architectures: ```{csv-table} :delim: "|" :header: "Platform | Architecture | Local Development | Export / Deployment | PyPi Packages / Pip" 🐧️ Linux | x86_64 | ✅ | ✅❔ | 📐 🐧️ Linux | x86_32 | ❌ | ❌ | 🐧️ Linux | arm64 | | | 🐧️ Linux | arm32 | | | 🪟️ Windows | x86_64 | ✅ | ✅❔ | 📐 🪟️ Windows | x86_32 | ❌ | ❌ | 🪟️ Windows | arm64 | | | 🪟️ Windows | arm32 | ❌ | ❌ | 🍎️ macOS | x86_64 | ✅ | ✅❔ | 📐 🍎️ macOS | arm64 | ✅❔ | ✅❔ | 📐 🤖️ Android | x86_64 | | | 🤖️ Android | x86_32 | | | 🤖️ Android | arm64 | | 📐 | 📐❔ 🤖️ Android | arm32 | | | 🍏️ iOS | x86_64 | | | 🍏️ iOS | arm64 | | | 🌐️ Web | wasm64 | | ❔ | 🌐️ Web | wasm32 | | 📐 | 📐❔ ``` ```{csv-table} Key :delim: "-" ✅ - Supported ✅❔ - Support implemented or intended but may need testing 📐 - Support planned or in progress 📐❔ - Unsure if support is possible or will be implemented ❌ - No support planned or support not possible for platform ```